View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0029884 | Runner | General | Public | 2018-08-08 15:25 | 2018-09-04 14:05 |
Reporter | Stewart Bishop | Assigned To | Peter Hall | ||
Priority | Low | Severity | C - General | Reproducibility | 100% |
Status | Resolved | Resolution | Fixed | ||
Platform | Windows | OS | OS Version | ||
Product Version | 2.1.5 | ||||
Target Version | 2.2.0 | Fixed in Version | 2.2.0 | ||
Summary | 0029884: General: Fast collisions have issues with collision masks that are very small such as a single pixel | ||||
Description | If you have a collision mask which is 1 pixel by 1 pixel then you'll not get any collisions unless you round the X and Y values. If you change your collision mask to being 2 pixels by 2 pixels then you'll get a collision to occur. | ||||
Steps To Reproduce | 1) Run the sample 2) See that you get no collisions on circles 3) Round the values using the keybinding 4) See that you get the collision | ||||
Tags | 1_4_final | ||||
1.4 Found In | |||||
2.x Runtime Found In | 2.1.5.246 | ||||
2.x Runtime Verified In | |||||