View Issue Details

IDProjectCategoryView StatusLast Update
0029857RunnerAudioPublic2018-08-28 09:30
ReporterStewart BishopAssigned ToPeter Hall 
PriorityHighSeverityC - GeneralReproducibility100%
Status ResolvedResolutionFixed 
Product Version2.1.4 
Target Version2.2.0Fixed in Version2.2.0 
Summary0029857: Audio: 3D Audio falloff not working anymore
DescriptionIf you use audio_falloff_set_model to set the falloff model for your sound then no matter which argument you pick your sound will never fall off and is always playing at 100% volume.
Steps To Reproduce1) Run the sample
2) Move your mouse around the emitter
3) See that no matter how far away you get your sound is always 100% volume
Tags1_4_final, GMKI
1.4 Found In
2.x Runtime Found In2.1.5.246
2.x Runtime Verified In

Activities

Dan

2018-08-13 13:51

Adminstrator   ~0061206

Fix is in 1.4.9999.