View Issue Details

IDProjectCategoryView StatusLast Update
0025653Runner[All Projects] WindowsPublic2017-04-03 14:24
ReporterYellowAfterlifeAssigned ToRussell Kay 
PriorityHighSeverityB - MajorReproducibility100%
Status ClosedResolutionFixed 
PlatformWindowsOSWindows 8OS Version8.1
Summary0025653: Windows: Creating a surface with >8192 width %='s the width by 8192
DescriptionNow, creating an oversized surface is no good, and it is expected that drawing past the boundary may not draw anything at all, but seeing the drawing area size modulo-ed is... new.

So, if you create a 8192+200px wide surface will actually only draw into first 200 pixels despite then saving a 8392 wide image as per usual.
1.4 Found In7.7.1394
2.x Runtime Found In
2.x Runtime Verified In

Activities

YellowAfterlife

2017-02-14 15:26

Developer  

a_bug.gmz (119,157 bytes)

YellowAfterlife

2017-02-14 15:41

Developer   ~0051577

To clarify, this appears to happen regardless of GPU - the one I have supports 16K textures, and other users are getting the same issue regardless of their setup.

Russell Kay

2017-02-22 23:10

Manager   ~0051720

Fixed in gitlab - 1a21374 - internal layout imposed an artificial cap on surfaces at 8192

Ross Manthorp

2017-03-01 16:16

Adminstrator   ~0051873

Verified v2.0.5.74 Runtime v2.0.5.49. Closing.