View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0025418 | Runner | Functions | Public | 2017-01-24 17:09 | 2018-06-19 14:47 |
Reporter | zen | Assigned To | Russell Kay | ||
Priority | Medium | Severity | C - General | Reproducibility | <25% |
Status | Resolved | Resolution | Fixed | ||
Platform | Windows | OS | OS Version | ||
Product Version | 1.4.1804 | ||||
Target Version | 1.4 Final | Fixed in Version | 1.4 Final | ||
Summary | 0025418: Functions: Using Fast Collision system will cause incorrect results when using collision_line() | ||||
Description | Enabling fast collisions will cause the single pixel where two collision boxes meet to incorrectly report that there is no collision_line between points on either side of the collision boxes | ||||
Steps To Reproduce | Run the attached .gmz Run with target Windows Notice that the bottom circle is green (indicates no collision along the line shown) Press left or right to move by a single pixel and notice that there is not a collision Close the window and open GGS -> General Untick "User fast collision system" Run with target Windows Notice that the bottom circle is red (indicates there is a collision along the line shown) | ||||
Additional Information | Original helpdesk ticket: http://help.yoyogames.com/tickets/116149 | ||||
Tags | 1_4_final | ||||
1.4 Found In | 1.4.1763 | ||||
2.x Runtime Found In | |||||
2.x Runtime Verified In | |||||