View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0024879||Runner||HTML5||Public||2016-12-09 14:41||2017-07-24 14:14|
|Priority||Very High||Severity||B - Major||Reproducibility||100%|
|Target Version||Fixed in Version|
|Summary||0024879: HTML5: Audio issue in HTML5 on Android devices|
|Description||This bug happens on Chrome using Android (and maybe other devices). There was no issue until GM 1.4.1749 and it seems to have been introduced as of EA 1.99.505. Sum up of this bug :|
1- The game starts and the room has an object that auto plays a sound (loop) marked as "uncompressed".
2- If another sound marked as "uncompressed" is played, the first sound will stop playing without any reason.
User believe that this issue is due to the AudioContext.disconnect() function that is triggered when the user touches the canvas for the first time (touchend).
In 1.4.1749, the function was written like that: ".disconnect;", which is actually incorrect.
It has been fixed in the latter version : ".disconnect();" but this is what caused the sounds to be stopped/paused. Solution was to remove this disconnect();
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/114345|
|1.4 Found In|
|2.x Runtime Found In|
|2.x Runtime Verified In|
testsDemo.gmz (302,872 bytes)
||Getting multiple reports that this still occurs in pre-release EA530, so reopening.|
||Fixed in red|
||Verified > 1.4.1767 - Closing.|