View Issue Details

IDProjectCategoryView StatusLast Update
0020083Runner[All Projects] FunctionsPublic2017-07-28 12:13
ReporterOndrej SikyrAssigned ToFritz 
PriorityHighSeverityC - GeneralReproducibility100%
Status ClosedResolutionFixed 
PlatformWindowsOSWindows 8OS Version
Product Version 
Target VersionFixed in Version 
Summary0020083: Functions: draw_enable_alphablend doesn't work unless called before the draw
Descriptiondraw_enable_alphablend(false) doesn't work unless you call this function before another draw call as this will revert back to true on the next frame regardless of if you set it to true elsewhere.
Steps To Reproduce1) Run the sample and you'll see alpha blending is on, this shouldn't be as the obj_controller has a draw_enable_alphablend(false) call
2) Within the obj_controller comment out the draw_enable_alphablend(false) and you will still see alpha blending is on as expected
3) Within the obj_circle uncomment the draw_enable_alphablend(false) call and run it again, you'll now see alpha blending is turned off as expected
Additional InformationOriginal helpdesk ticket:
1.4 Found In1.4.1702
2.x Runtime Found In
2.x Runtime Verified In


Stewart Bishop

2016-01-19 09:46


draw_enable_alphablend.gmz (9,473 bytes)


2016-02-03 21:39

Updater   ~0041710

texture_set_repeat also resets everytime you draw a background or sprite.

Sam Cumming

2017-07-28 12:13

Adminstrator   ~0054666

Verified > 1.4.1769 - Closing.