0030670: [Steam] Steam: Running a Steam game from the Steam version of the IDE will always use the APP ID from GMS2 rather than your APP ID (Fritz)
0031038: [Functions] Functions: keyboard_virtual_show() does not work as expected and produces odd results on iOS and tvOS (Antanas Budvytis)
0031062: [tvOS (YYC)] tvOS (YYC): Unable to compile an archive (Antanas Budvytis)
0031061: [tvOS] tvOS: Unable to compile an archive (Antanas Budvytis)
0031063: [Functions] tvOS: Unable to write out ini files (Antanas Budvytis)
0031056: [HTML5] HTML5: Gamepads don't work correctly for games run in a Chromium-based browser (Luke Brown)
0030266: [Android] Android: Runner doesn't support Samsung Galaxy S8/S9 extended screen size option, gains black bars (Fritz)
0030907: [Rooms] Rooms: Moving back into a persistent room leaks memory each time (Fritz)
0030811: [Ubuntu] Ubuntu: FPS is uncapped when running on an NVIDIA graphics card (Steven Campbell)
0030718: [HTML5] HTML5: draw_sprite in Post Draw fails when sprite is far enough outside room (Luke Brown)
0030610: [Extensions] Extensions: Cloud save data is returned in description and not in result string as expected (Antanas Budvytis)
0031067: [Windows (YYC)] Windows (YYC): Game crashes with no error dialog if you try to draw_sprite_ext() a sprite which doesn't exist (Russell Kay)
0030868: [Functions] Functions: (YYC) When using the draw_sprite_ext function, the colour argument can default to black (Russell Kay)
0030701: [Functions] Functions: inconsistencies with constants and variables when using real (Luke Brown)
0030804: [HTML5] HTML5: persistent objects in persistent rooms accumulate draw events (Mike Rennie)
0017265: [Functions] Functions: Calling buffer_load() with a non-existent file causes an error, instead of returning -1 (Fritz)
0030805: [Windows] Windows: http_request() does not return headers if running on Windows 7 (Fritz)
0030779: [Windows] Windows: Runner crashes when using sprite_add on a gif (Fritz)
0030799: [Android] Android: When compiling VM with APK expansion, game.yydebug is left in the *-assets.zip (Fritz)
0030803: [HTML5] HTML5: layer_destroy_instances() does not function properly (Mike Rennie)
0030788: [Events] Events: Collision Event will not be fired from an instance that has been reactivated (Fritz)
0027963: [Variables (In-Built)] Variables: layer gets set to -1 when changing room for persistent objects (Mike Rennie)
0031024: [HTML5] HTML5: Persistent Instances aren't working correctly, causes an exception on room change (Fritz)
0031034: [General] General: Running project using Debug will cause the game to crash (running normally does not crash) (Fritz)
0031020: [HTML5] HTML5: Unsupported functions now incorrectly throw an error and end the game (Fritz)
0030991: [HTML5] HTML5: if(undefined = a) is not the same as if(undefined == a) and also a fatal error (Russell Kay)
0030989: [Functions] Functions: variable_global_exists seems to not work correctly (Russell Kay)
0030927: [Android] Android: Dragging the tray down over your game will cause the game to freeze until you close the tray (Fritz)
0030917: [iOS] iOS: Home Indicator bar should fade to completely invisible under current setup, not remain faintly visible (Fritz)
0030834: [Windows (YYC)] YYC: (scr(scr()) ? (a || b) : 0) loses the temporary variable for (a || b) (Russell Kay)
0030866: [Windows (YYC)] YYC: Having a fall-through case before default and a case after default will move the later in the way of fall-through (Russell Kay)
0029410: [General] General: Changing to a persistent room or restarting a persistent room changes which layer an object is on (Mike Rennie)
0030666: [HTML5] HTML5: Held down keys are not cleared when switching tabs and returning to the game (Luke Brown)
0030671: [General] General: Out of bounds ds_grid returns different values in VM and YYC (Russell Kay)
0030687: [Functions] [Functions] array_get(non-array, _) returns `undefined` instead of throwing an error (Russell Kay)
0030693: [Windows (YYC)] YYC: Previously functioning code will now throw a "bracket nesting level exceeded" error (Russell Kay)
0030757: [Android] Android: Using sprite_add() on the JPG in this project crashes the runner (Fritz)
0030833: [Windows (YYC)] YYC: Default epsilon is just low enough that setting a built-in f32 var to 0.18 will then fail a ==0.18 check (Russell Kay)
0030651: [UWP (YYC)] UWP (YYC): Specific project fails to build for UWP YYC (Russell Kay)
0030642: [Functions] Functions: os_get_info() does not contain "android_tv" for Shield TV (Russell Kay)
0030861: [Spine] Spine: event_data map on HTML5 doesn't contain a string entry (Luke Brown)
0030646: [Functions] Functions: Inconsistency in Windows/HTML5 with deactivated instances when using instance...() functions (Fritz)
0030401: [Ubuntu] Ubuntu: Passing in parameters to the runner doesn't work correctly (Russell Kay)
0030691: [Functions] Functions: font_get_uvs() returns {0,0,1,1} for fonts on Android ARMv7 architectures (Fritz)
0030849: [Functions] Functions: texture_is_ready() does not take a texture group string, when other texture_... functions do (Mike Rennie)
0030411: [Variables (In-Built)] Variables: i++; is observably slower than ++i; on YYC (Russell Kay)
0030355: [General] Enums: enumeration value is truncated to signed int32 value, not documented and can cause unexpected results (Russell Kay)
0026482: [Windows (YYC)] Windows (YYC): Project results differ between VM and YYC (Russell Kay)
0030468: [Windows (YYC)] YYC: array_get/array_set could use a YYGML_ version (Russell Kay)
0030562: [Sprites] Sprites: Runner doesn't rebuild mip-mapped sprites when mip-mapping is later turned off (Mike Rennie)
0030685: [HTML5] HTML5: Drawing with a custom sprite font in HTML5 causes spacing issues (Luke Brown)
0025176: [Views / Cameras] Views/Cameras: Mouse position can be off by one, causing jittering when camera is following an object (Luke Brown)
0029932: [Physics] Physics: physics_joint_gear_create don't returns correct ID (CoreTech)
0030385: [Mac] Mac: Having an & in your project name will cause your builds to not run (Fritz)
0030443: [Buffers] Buffers: buffer_delete() doesn't seem to free up all of the memory allocated (CoreTech)
0030541: [Spine] Spine: Issue with track mixing (Mike Rennie)
0030557: [Functions] Functions: audio_sound_length doesn't work if the sound was created using a stream (Fritz)
0030585: [Windows] Windows: Texture groups with "allow scaling" disabled still apply texture_global_scale() value (Mike Rennie)
0030596: [HTML5] HTML5: Modified Variable Definitions do not copy over with room_duplicate (Antanas Budvytis)
0030604: [HTML5] HTML5: Canvas on IE11 is blurry if Interpolate is disabled (Mike Rennie)
0030624: [iOS] iOS: Virtual key touch doesn't work when virtual key touches the edge of the screen (CoreTech)
0030632: [HTML5] HTML5: date_compare_date is inconsistent with Windows, takes the time component of a datetime in as a factor (Antanas Budvytis)
0030633: [HTML5] HTML5: date_time_of is inconsistent with Windows (Antanas Budvytis)
0030634: [Windows] Windows: image_index increments even if no sprite is attached to an object (Antanas Budvytis)
0030638: [Views / Cameras] Views/Cameras: camera_get_proj_mat returns a faulty matrix when passing in view_camera[view_current] (Mike Rennie)
0030639: [HTML5] HTML5: layer_sprite_get_yscale returns the xscale value (Antanas Budvytis)
0030650: [HTML5] HTML5: string_replace_all(_, "", _) softlocks (Antanas Budvytis)
0030656: [Functions] Functions: keyboard_string is not correctly removing characters when using backspace on android (Antanas Budvytis)
0030657: [HTML5] HTML5: variable_instance_get_names does not return dynamically created variables using variable_instance_set in HTML5 (Luke Brown)
0030661: [Configurations] Configurations: Calling GM_version does not honour the active configuration (Russell Kay)
0030673: [Spine] Spine: When running in HTML5 only 1 Spine sprite is shown, all other spine objects use this one sprite (Mike Rennie)
0030635: [HTML5] HTML5: Iteration through a ds_map is broken if you use ds_map_delete (Antanas Budvytis)
0030636: [HTML5] HTML5: keyboard_check_pressed fires every step, seems to be releasing the key (Luke Brown)
0030643: [Functions] Functions: Audio_Debug(true) does not show correct information for compressed audio (Russell Kay)
0030654: [HTML5] HTML5: mouse_lastbutton does not function correctly on HTML5 platform (Luke Brown)
0030676: [HTML5] HTML5: Background of the HTML page has an incorrect value (Luke Brown)
0030678: [Functions] Functions: buffer_base64_decode and buffer_base64_decode_ext crash the runner on buffers smaller that are 3 bytes or less (Fritz)
76 of 77 issue(s) resolved. Progress (98%). View Issues
0031425: [HTML5] HTML5: Timelines throw an error in browser console about missing event_perform_timeline(), don't start (Russell Kay)
0031428: [Windows (YYC)] Windows YYC: Post-increment optimisation in 2.2.4 causes issues when parsing script arguments array, tries to read off the end (Russell Kay)
0031420: [Functions] Functions: string_upper/lower() on md5_file() result of a file that does not exist causes crash (Russell Kay)
0031426: [HTML5] HTML5: for() loops that omit sections of the statement/expression will cause a page crash (Russell Kay)
0031383: [HTML5] HTML5: surface_free() crashes the page if the surface doesn't exist (Luke Brown)
0031417: [HTML5] HTML5: for() loops cause a page crash (Russell Kay)
0031402: [HTML5] HTML5: draw_surface() is not taking in global alpha (Russell Kay)
0031275: [iOS] iOS: Splash screens are not showing any more (Fritz)
0031413: [iOS] iOS: "Defer Home Indicator" option does not function as expected (David Clarke)
0031401: [HTML5] HTML5: image_blend getter does not work when webGL is disabled (Luke Brown)
0031400: [Windows (YYC)] Windows YYC: Failing to provide the correct number of arguments to a script will cause project to crash without error (Russell Kay)
0031408: [HTML5] HTML5: if() comparison can differ from Windows (Russell Kay)
0031371: [Input Devices] Input Devices: Gamepad support has been broken on macOS VM (David Clarke)
0031317: [Functions] Functions: After performing a room_assign, switching to the assigned room does not trigger create events of objects (Fritz)
0031374: [HTML5] HTML5: Potentially obsolete instance_sprite() is not implemented (Fritz)
0031377: [iOS] iOS: (iOS13) Launch of applications running landscape/flipped landscape will launch incorrect resolution (Fritz)
0031309: [Functions] Functions: layer_script_begin() doesn't work correctly when returning to persistent rooms (Fritz)
0031350: [HTML5] HTML5: layer_background_create() throws "ReferenceError: _SL is not defined", crashes game (Luke Brown)
0031357: [HTML5] HTML5: Game will crash using bitwise operators (Luke Brown)
0031351: [HTML5] HTML5: Game will crash using rectangle_in_rectangle on two rectangles that fall within the xbounds but are outwith the ybounds (Luke Brown)
0031362: [HTML5] HTML5: Submitting custom vertex buffer will cause HTML5 platform to crash (Luke Brown)
0031060: [Functions] Functions: http_request() doesn't work correctly with mixed contents (Fritz)
0031012: [Mac] Mac: http_request with a buffer body ignores the "method" and does a POST instead (Fritz)
0031314: [Functions] Functions: json_decode turns nulls inside lists into zeroes (Russell Kay)
0031318: [Functions] HTML5: round() will fail when trying to use very large numbers (Luke Brown)
0031303: [Functions] Functions: gpu_set_texrepeat(true) does not behave as expected on openGL platforms (Mike Rennie)
0031118: [Buffers] Functions: buffer_resize does not work correctly for buffer_fast (Russell Kay)
0031161: [General] General: The constant 0.5 evaluates to true when part of a boolean expression (Russell Kay)
0031163: [Functions] Functions: We don't support writing buffer_f16 (Russell Kay)
0018063: [IAPs] IAPs: Checking if an IAP product has been refunded using iap_refunded always returns false (Dan)
0031167: [Steam] Steam: Third-party "Steamworks_gml" extension no longer works for VM, only YYC (Russell Kay)
0031203: [Steam] Steam: We ship steam_api.dll v1.35 as part of the Windows runtime, incorrectly use this when building for VM (Russell Kay)
0029316: [General] General: Attached project crashes when using certain strings in show_debug_message() when debugging (Russell Kay)
0031213: [Events] Events: Having any object with a depth <= -15999 will cause all other objects to not draw during draw_end event (Fritz)
0031170: [HTML5] HTML5: WebGL preserveDrawingBuffer isn't being set correctly (because of a typo?) (Luke Brown)
0031260: [Collisions] Collisions: Accessing the bounding box in the end step seems to cause your bounding box to be re-evaluated for future collisions (Fritz)
0031124: [Social] Social: achievement_load_leaderboard() does not work properly on Game Center (David Clarke)
0031266: [Functions] Functions: json_encode() with a map containing an array key hard-crashes the game (Russell Kay)
0031013: [Mac] Mac: non-POST http_request with body starting with NUL times out and throws a broken async event (Fritz)
0031030: [Extensions] Extensions: iOS - can not add framework with "+" sign in its name (Fritz)
0031141: [UWP] UWP: Games are always windowed, even if you select the "start in fullscreen" option (Fritz)
0031155: [Functions] Functions: room_duplicate() does not preserve "object following" value set in source room (Fritz)
0031184: [Ubuntu] Ubuntu: Game runs at center of all monitors in multiple-monitor setup (Russell Kay)
0031022: [HTML5] HTML5: Rooms with viewports enabled but making the view not visible prevent instance of triggering events (Luke Brown)
0031051: [HTML5] HTML5: ds_grid_value_* doesn't quit upon finding a candidate, so always returns bottom-right result (Luke Brown)
0031110: [UWP] UWP: Calls to window_set_size() are silently ignored (Fritz)
0031246: [Collisions] Collisions: Runner crashes when checking for a collision in specific project (Fritz)
0030712: [HTML5] HTML5: event_perform_object() does not work as expected in various ways (Luke Brown)
0030950: [HTML5] HTML5: file_find_first() returns -1 instead of ""; file_find_next() returns nothing (Luke Brown)
0031076: [Functions] Functions: draw_sprite_ext doesn't work on YYC if color is set to -1 (Russell Kay)
0031117: [Buffers] Buffers: buffer_compress() appears to cause a memory leak the size of the source buffer (Russell Kay)
0031158: [Functions] Functions: resizing+externally modifying a buffer won't change the "available bytes" counter (Russell Kay)
0030777: [Mac] Mac: Runner crashes when firing multiple http_get_file() for large files (Fritz)
0030702: [HTML5] HTML5: Inconsistencies with keyboard_* and mouse_* variables between Windows and HTML5 when changing rooms or resetting the game (Luke Brown)
0031179: [Functions] General: max/min/avg FPS values added to the output window log can show odd results when using game_end() (Russell Kay)
0031234: [Functions] Functions: infinity is not equal to infinity (Russell Kay)
0031011: [Functions] Functions: http_request() will hard crash the runtime if header map contains non-string fields (Fritz)
0030778: [Windows] Windows: Runner crashes when using ds_list_mark_as_map() on invalid data (Fritz)
0031209: [Mac] Mac: gamepad_test_mapping() does not work, pads continue using their original map (Russell Kay)
0031116: [HTML5] HTML5: sprite_flush(NaN) crashes the page (Luke Brown)
0031160: [HTML5] HTML5: skeleton_animation_get_frame() doesn't work properly, always returns 0 (Luke Brown)
0031077: [Functions] Functions: audio_sync_group_is_playing() crashes the runner if given the group ID "-1" (Fritz)
0031072: [HTML5] HTML5: date_valid_datetime() says dates older than Jan 1 1970 are valid, differs from Windows (Luke Brown)
0031016: [Windows (YYC)] Windows (YYC): Trying to draw a tileset via a vertex buffer silently fails (Russell Kay)
0031259: [HTML5] HTML5: rectangle_in_rectangle() gives different results to Windows (Luke Brown)
65 of 65 issue(s) resolved. Progress (100%). View Issues
0031366: [General] General: get_display_xxxx does not function correctly when used on secondary monitory, resulting in fullscreen not being correct (CoreTech)
0031415: [Functions] Functions: argument[@<ind>] compiles and then crashes on VM, produces invalid C++ on YYC (Russell Kay)
0031370: [Networking] Networking: WebSocket connections are not functioning correctly with the current NodeJS release (Russell Kay)
0031285: [General] General: drawing fonts at floating point coordinates causes last set of pixels to be cut off (windows 8 and above only) (Fritz)
0031353: [Functions] Functions: json_encode on a double nested map with reals as keys will give gibberish the first time (Russell Kay)
0030953: [HTML5] HTML5: Nested arrays behave differently to on Windows (Russell Kay)
5 of 6 issue(s) resolved. Progress (83%). View Issues