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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007977||GameMaker: 8.1||[All Projects] Audio||public||2012-11-24 05:01||2013-10-06 19:03|
|Priority||High||Severity||A - Crash/Hang||Reproducibility||100%|
|Summary||0007977: Software crashes when playing a sound multiple times at once|
|Description||I posted a screenshot and the error description that Windows gives me (sorry for the french, my Windows is in french)|
This is the game I use with the same levels: http://sandbox.yoyogames.com/games/163388-breakout-ultimate [^]
When I arrive in the first level of world 2, in water. When you get rid of all the cloud blocks, a sound is played from each block destroyed once all have been hit. You should see that in the executable I published the level should work fine but now I'm updating this but cannot test my level because the game crashes each time I have destroyed the cloud blocks. See additional information for Windows bug report and see screenshot for what's happening at the moment I get that crash.
|Additional Information||Signature du problème :|
Nom d’événement de problème: APPCRASH
Nom de l’application: Breakout Ultimate.exe
Version de l’application: 0.0.0.8
Horodatage de l’application: 4f16f44d
Nom du module par défaut: dmsynth.dll
Version du module par défaut: 6.2.9200.16384
Horodateur du module par défaut: 5010a507
Code de l’exception: c000001d
Décalage de l’exception: 00012886
Version du système: 6.2.9188.8.131.52.256.48
Identificateur de paramètres régionaux: 3084
Information supplémentaire n° 1: 5861
Information supplémentaire n° 2: 5861822e1919d7c014bbb064c64908b2
Information supplémentaire n° 3: dac6
Information supplémentaire n° 4: dac6c2650fa14dd558bd9f448e23afd1
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|Attached Files|| AllSounds.png [^] (75,936 bytes) 2012-11-24 05:01
SoundProblem.zip [^] (26,554 bytes) 2012-11-24 19:44
dmsynth.rar [^] (59,158 bytes) 2013-01-11 15:13
|I have included a sample gm81 file including the sound (wav file) used in the sample which reproduces the problem.|
I've been getting crash reports from Windows 8 Stealth Bastard Deluxe players with this same issue.
Is it fixable?
Daniel Cleaton (administrator)
Reproduced on Windows 8. Didn't do it first time for me, so I added more object0s and then it crashed the second time. Now crashes every time, even when back to just three object0s.
Problem Event Name: APPCRASH
Application Name: SoundProblem.exe
Application Version: 184.108.40.206
Application Timestamp: 4f16f44d
Fault Module Name: dmsynth.dll
Fault Module Version: 6.2.9200.16384
Fault Module Timestamp: 5010a507
Exception Code: c000001d
Exception Offset: 00012886
OS Version: 6.2.9220.127.116.11.256.48
Locale ID: 2057
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: dac6
Additional Information 4: dac6c2650fa14dd558bd9f448e23afd1
Russell Kay (administrator)
OK I have taken a look at this one and the crash is deep in DirectMusic itself - the only way I could stop the crash is to only allow one audio play through but even then it did not actually play any sound.
I think MS would have to fix this themselves and in the meantime the best thing would be to have an audio on/off switch and on Windows 8 default it to off just now, as there seems to be very little we can do in GM for the moment.
It is not happening for all sounds so it may be format related or something else completely the only definite is that it is internal to DirectMusic and MS would have to fix it. I'll fill an issue with MS but not sure if they will care or not.
Just a note also. This happens with any games that can be downloaded on the GM Sandbox website. Many players who have Windows 8 will encounter this roblem on random games they download and try from the GM website.
It is a solution to wait for the sound to stop playing before playing it again but this removes life in the game and does not give a nice effect. It actually makes the game boring.
|uploaded dmsynth.rar, that dll is from win7, backup your old dll and replace it with that one, let me know if it fixes the problem|
|Sorry, it looks that I can't replace dmsynth.dll.|
|Inspected deeply at that dmsynth using a debugger. Ran one of my GM8 games, and the issue is caused because it tries to execute 2 illegal/unknown instructions, with opcodes $FE and $FFFF. If I try to fill that area with NOP's, it'll cause an access violation.|
|2012-11-24 05:01||avidichard||New Issue|
|2012-11-24 05:01||avidichard||File Added: AllSounds.png|
|2012-11-24 19:44||avidichard||File Added: SoundProblem.zip|
|2012-11-24 19:46||avidichard||Note Added: 0012361|
|2012-12-05 08:14||chromo||Note Added: 0013125|
|2012-12-05 09:50||Daniel Cleaton||Note Added: 0013130|
|2012-12-05 12:11||Russell Kay||Note Added: 0013149|
|2012-12-05 16:39||avidichard||Note Added: 0013187|
|2013-01-11 15:13||Naygath||File Added: dmsynth.rar|
|2013-01-11 15:15||Naygath||Note Added: 0015199|
|2013-09-05 22:36||00000a00000||Note Added: 0024294|
|2013-10-06 19:03||00000a00000||Note Added: 0025237|
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