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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002869 | GameMaker: Studio | [All Projects] Physics | public | 2012-04-22 00:18 | 2013-03-05 15:06 |
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| Reporter | sophiebelle | |
| Assigned To | Chris Harrison | |
| Priority | Low | Severity | Wish | Reproducibility | N/A |
| Status | closed | Resolution | fixed | |
| Platform | | OS | | OS Version | |
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| Summary | 0002869: Implement kinematic physics |
| Description | It would be nice to set some physics objects to affect other objects but not be affected themselves. This is achieved to some degree by setting the density to ∞ (0), but then no motion of any sort can be applied to the object. |
| Additional Information | Box2D has the static, kinematic and dynamic classes. All of the objects in GM:S appear to be dynamic, with the ability to force static by setting density to ∞, but no support for the kinematic type has been introduced so far. Things like gates, pinwheels and moving platforms would benefit from being kinematic (not adjusting their motion when something else collides with them). |
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