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IDProjectCategoryView StatusDate SubmittedLast Update
0028631RunnerWindows (YYC)Public2018-01-05 14:092018-01-08 09:56
ReporterStewart Bishop 
Assigned ToMike Dailly 
PriorityMediumSeverityC - GeneralReproducibility100%
StatusResolvedResolutionNo Change Required 
PlatformWindows (YYC)OSOS Version
Summary0028631: Windows (YYC): Building for YYC flips normals and texture coordinates
DescriptionWithin the attached sample if you enable gml_release_mode or build for YYC then the model will have its normals and UVs flipped causing it to not be rendered correctly.
Steps To Reproduce1) Within o_main comment out the gml_release_mode line
2) Run the project on YYC
3) See that it is rendered incorrectly
4) Run it again on VM
5) See that it is now working as expected
1.4 Version1.4.1773
2.x Runtime Version2.1.3.189
2.x Runtime Version Verified In2.1.3.189
Attached Files? file icon 3DProblem.gmz [^] (305,520 bytes) 2018-01-05 14:09
jpg file icon 3DProblem.jpg [^] (988,740 bytes) 2018-01-05 14:09

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-  Notes
Mike Dailly (Manager)
2018-01-08 09:56

Not a bug.

In release mode, and YYC vertex data must be filled in IN ORDER.

Format was... vertex,normal,texture,colour.
Data was written.... vertex,texture,normal,colour.

This will not change as it's a major performance hit NOT to write in order.

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