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IDProjectCategoryView StatusDate SubmittedLast Update
0026705RunnerFunctionsPublic2017-05-31 15:272017-10-05 17:30
Reporteralexandervrs 
Assigned ToMike Dailly 
PriorityMediumSeverityC - GeneralReproducibility100%
StatusAssignedResolutionOpen 
PlatformOSOS Version
Summary0026705: Functions: [GMS2] get_open/save_filename() does not work on Mac & Ubuntu targets still
Descriptionget_open_filename(),
get_save_filename(),
get_open_filename_ext()
get_save_filename_ext()
do not work on Mac & Ubuntu targets still

Especially with the advent of the Mac IDE it should work now since it would be useful to the respective users to debug their games on Mac and for crossplatform GMS2 Extension devtools that load/save user files outside of the sandbox
1.4 Version1.4.1763
2.x Runtime Version2.0.6.96
2.x Runtime Version Verified In
Attached Files? file icon FileDialogs.yyz [^] (19,956 bytes) 2017-05-31 15:27

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-  Notes
(0053421)
alexandervrs (Updater)
2017-05-31 15:28

Also check with the example that get_open_filename() does not seem to work with buffer_load() right on Windows
(0053466)
grix (Reporter)
2017-06-05 11:48
edited on: 2017-06-05 11:49

Not sure if you want to separate the item for GMS and GMS2 or something, otherwise it's a duplicate of this: http://bugs.yoyogames.com/view.php?id=18264 [^]

(0055967)
grix (Reporter)
2017-10-05 17:30

Runtime 2.1.1.158 release notes mention get_*_filename for Mac. Does that mean they have been implemented already?


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