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IDProjectCategoryView StatusDate SubmittedLast Update
0025616Runner[All Projects] FunctionsPublic2017-02-10 12:292017-03-17 11:12
Reporterzen 
Assigned ToFritz 
PriorityMediumSeverityC - GeneralReproducibility100%
StatusClosedResolutionFixed 
Platform OS OS Version
Summary0025616: Functions: Using path_start() with negative speed and path_action_stop, causes the object to jump to to end of path
Descriptionusing this:
path_start(some_path, -10, path_action_stop, true)

the instance jumps to the end of the path (path_position = 1)
as expected (because absolute = true), moves along the path
in reverse, however, when it reaches start of path
(path_position = 0), it jumps to the end of the path immediately

I think the intended behaviour of "path_action_stop" is for the
instance to stop when reaching the endpoints of the path,
whether it is the start or the end, depending maybe on the
sign of "path_speed"
Steps To ReproduceOpen the attached .gmz
Run with target Windows
Note absolute = true
Press <Enter> to go in reverse (negative path_speed)
Notice how the instance jumps to the end when reaching the start of path
Additional InformationOriginal helpdesk ticket: http://help.yoyogames.com/tickets/118110 [^]
1.4 Version1-4-1763
2.x Runtime Version
2.x Runtime Version Verified In
Attached Files? file icon path_start_test.gmz [^] (10,735 bytes) 2017-02-10 12:30

- Relationships

-  Notes
(0051593)
Fritz (Developer)
2017-02-15 16:24

(NB not "fixing" other part of this as it is undefined what playing a path relative with a negative speed is going to mean & changing may break other peoples projects)(after discussion with MD).


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