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IDProjectCategoryView StatusDate SubmittedLast Update
0025508RunnerVariablesPublic2017-02-01 11:352017-11-02 15:06
Reporterzen 
Assigned ToRussell Kay 
PriorityMediumSeverityC - GeneralReproducibility100%
StatusAssignedResolutionOpen 
Platform OS OS Version
Summary0025508: Variables: Issues with IDs getting mixed up on HTML5 [because of difference vs Windows and both being wrong]
DescriptionIn my current project that I developed since earlier beta. The ID of the objects and sprites seems to get mixed up when running in HTML5.

I can set a sprite_index to a certain sprite by using its name and another sprite will be used. I destroy an object and it destroys the wrong object(in this projects case, its my player it destroys).

Please see the sample URL for the problem I'm facing.
http://yoyogames.zendesk.com/attachments/token/Jp8wv27iI04IRzrHnisxxc4DQ/?name=SpriteSheets.yyz [^]
Additional InformationOriginal helpdesk ticket: http://help.yoyogames.com/tickets/119359 [^]
1.4 Version2.0.4.64
2.x Runtime Version
2.x Runtime Version Verified In
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(0052903)
Mike Dailly (Manager)
2017-04-24 14:29
edited on: 2017-04-24 14:29

Example is bugged.

"activate_next_unit" on player is checking an empty list, which returns "undefined". In the Native runner doing a "with()" using the "undefined" result, which is being cast to 0 - which is the oPlayer object.

So by a total fluke, the game works.

HTML5 has been made consistently wrong for now. Windows version needs fixing so it throws a code error, then HTML5 change can be reverted.

Bug number has been added to source comment for easy finding.



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