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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0024955||1.4 IDE Bugs||Global Game Settings||Public||2016-12-15 20:10||2017-03-01 16:23|
|Priority||Medium||Severity||A - Crash/Hang||Reproducibility||100%|
|Platform||Mac||OS||Mac OS X||OS Version||Sierra 10.12.1|
|Summary||0024955: Folder "_CodeSignature" is added to the build even when "Signing Identity" field is empty, so the app to crash in Sierra|
|Description||In Global Game settings > Mac OS X, field "Signing Identity" is empty as requested by the instructions of the label, which say: "Leave this field blank to stop codesigning".|
However, the folder "_CodeSignature" is added to a Mac build even when the "Signing Identity" field is empty (or has the default value), causing the app to crash on Sierra.
This can be solved, tho:
Right click on the uncompressed app > Show Package Contents > Contents
Then, just move to trash the folder "_CodeSignature". and run the app again. Now it works well.
I think there's a bug in GMS, as it create the folder "_CodeSignature" inside the application (using a invalid signature) even when the field "Signing Identity" is empty.
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