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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0023980||Runner||[All Projects] Sprites||Public||2016-10-03 14:12||2017-03-02 15:31|
|Assigned To||Mike Rennie|
|Priority||Medium||Severity||C - General||Reproducibility||100%|
|Summary||0023980: Sprites: Spine 2D Attachment Issue [when skeleton/attachment is created more than once]|
|Description||Creating a skeleton and its attachments more than once causes the images to become white squares/rectangles and completely unusable.|
|Steps To Reproduce||1. Import skeleton and set an objects sprite index to that skeleton.|
2. Using skeleton_attachment_create() and skeleton_attachment_set(), add an attachment to the skeleton.
3. Destroy the instance and re-create it using the same method as shown in step 2.
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/110950 [^]|
Project file here https://yoyogames.zendesk.com/attachments/token/AvK3AMgHjDCPYDhsLc9wyWy0w/?name=Spine_Example.gmz [^]
Spine file here https://yoyogames.zendesk.com/attachments/token/3XxfvtFfvbQ0KE7zyzcMzRwG3/?name=Skeleton+Export.zip [^]
|Runtime Version Verified In|
edited on: 2016-10-13 11:56
I can confirm that something is wrong with this function as well, although it appears to cause additional issues for me.
Basically, I have created 2 attachments for the player (which uses a spine sprite) in the creation event. It works fine the first time around (when I start the game). However, when I restart the room, or go to another (the player exists in every room). My lighting surface 'switches' on/off based on how some objects are drawn to it, and some objects go completely black.
Some in-game sprites fail to work as well. The enemy sprite (not a spine sprite) appears a solid grey. The projectiles became a solid grey. The attachments that the player was assigned also showed the same issue, and became a grey square. Once this happens, it is permanent until I restart the game, and it occurs 100% of the time every session by following the same steps.
Removing the 2 lines with skeleton_attachment_create(), or not spawning the object with the problematic lines, gets rid of the problem, but still not a proper solution really. :/
I hope Spine becomes a bit more stable soon, this is the second major issue I have had with it recently. The other issue is with bone_data_set and bone_state_set functions showing performance issues and a possible memory leak. I've already reported this through the helpdesk anyway. ;)
EDIT: I neglected to mention, I am on the latest version GM Studio (v1.4.1763)
|I can also confirm this bug!|
|I'm on 7.7.1276|
Ross Manthorp (Administrator)
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