|Anonymous | Login | Signup for a new account||2017-02-21 19:04 GMT|
|My View | View Issues | Roadmap | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0021978||GameMaker Runner||[All Projects] Android||Public||2016-06-16 11:59||2016-11-29 14:12|
|Priority||Very High||Severity||B - Major||Reproducibility||100%|
|Summary||0021978: Android: Using multiple extensions can cause CPU and RAM usage to become too high for Java, causing gradle to abort builds|
|Description||When you have a lot of Android extensions (user has the following extensions Google Play Services, Heyzap, and Facebook) the compiler doesn't have enough memory and the CPU usage goes crazy (at the dex building part) from what I assume is GC trying to free memory.|
I had to add a directive into my build.gradle to allocate more memory to the process, worked great after that.
The change that was made to the gradle was as follows:
|Steps To Reproduce||1. Have a project which contains multiple large Android extensions.|
2. Try and build the project for Android.
3. Observe if the build fails.
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/106057 [^]|
|Copyright © 2000 - 2017 MantisBT Team|