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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0020554||GameMaker Runner||Spine||Public||2016-03-04 15:05||2016-06-02 10:32|
|Priority||High||Severity||C - General||Reproducibility||100%|
|Platform||Windows||OS||Windows 8||OS Version|
|Summary||0020554: Spine: Loading a Spine sprite from an included file doesn't free itself from memory afterwards|
|Description||Due to memory limitations we've been managing our spine files as included files. We load them in using sprite_add from the .json file and it works as expected but the problem is that when using sprite_delete it doesn't seem to remove the spine data from memory.|
When you run the sample project the memory is in the 40-45 Mb range, if you press space this will call sprite_delete but it will only free up 4Mb of memory.
If you press R this will delete the sprite and restart the game, you'll see that the original memory hasn't been freed and that it is further increased.
|Steps To Reproduce||1) Run the project, it will load the Spine sprite from the included file|
2) See the memory used in the compiler log
3) Press space to delete the sprite
4) Press R to restart the application
5) See that the memory isn't being freed
|Additional Information||Original helpdesk ticket: http://help.yoyogames.com/tickets/102037 [^]|
|Attached Files||test_manage_spine_includedfiles.gmz [^] (1,421,842 bytes) 2016-03-04 17:24|
Seokho Lee (Updater)
|add sample file. please help|
Daniel Cleaton (Administrator)
Verifying in EA478. Closing. Fix will be in next EA/Beta releases.
I idle at about 42.5MB a little bit after the game loads and the model is drawn. Pressing space drops this to 22.5MB (a drop of 20MB now), and pressing R only restores me back to the 42.5MB mark.
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