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IDProjectCategoryView StatusDate SubmittedLast Update
00200231.4 IDE BugsSprite EditorPublic2016-01-11 13:552017-03-20 11:29
Assigned ToFritz 
PriorityVery HighSeverityC - GeneralReproducibility100%
Platform OS OS Version
Summary0020023: Sprite Editor: GMS IDE Sprite Assets reset texture group when you "Load Sprite"
DescriptionWhen you go to an existing sprite asset and want to change the png via "Load Sprite", doing so resets the texture group to default on ALL configurations. Don't do this. Leave all the texture group settings as they were.

Nobody wants to play "fill out forms" for 15 minutes everytime they change a couple assets.
Steps To Reproduce1) Create an empty project
2) Create a second config
3) Inside each config create a few texture groups
4) Create a sprite
5) Within each config set the sprite to different texture groups
6) On the sprite editor press load sprite
7) Checking the sprite texture group for each config shows it is now default
8) Shouldn't change the texture group at all
Additional InformationOriginal helpdesk ticket: [^]
1.4 Version1.4.1690
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Fritz (Developer)
2017-03-20 11:29


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