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| ID | Project | Category | View Status | Date Submitted | Last Update | |||
| 0003694 | GameMaker: Studio | [All Projects] Sprites | public | 2012-05-23 03:14 | 2013-03-05 16:15 | |||
| Reporter | GStick | |||||||
| Assigned To | Scott Dunbar | |||||||
| Priority | Very High | Severity | B - Major | Reproducibility | 100% | |||
| Status | closed | Resolution | fixed | |||||
| Platform | OS | OS Version | ||||||
| Summary | 0003694: Separate Collision Masks per subimage Not Working | |||||||
| Description | As it says in the summary, when you tick the option to use separate collision masks in the sprite editor, the feature doesn't actually work in-game, at all. A collision Event will fire whether the editor creates a mask for the sprite that frame or not, and it doesn't matter at all what the editor says that collision mask is supposed to look like. Precise collisions is UNchecked, with an automatic bounding box and a rectangle shape. This feature just plain doesn't work at all. | |||||||
| Attached Files | ||||||||
Notes |
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(0002557) Mike Dailly (administrator) 2012-05-23 09:34 |
This is probably a GUI issue. If you don't have Precise collision, then separate masks won't do anything. Really, you shouldn't be able to tick use separate masks if you haven't ticked Precise collisions. |
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(0002582) Scott Dunbar (administrator) 2012-05-23 11:09 |
fixed for 1.0.203 - GUI now updates to disable the seperate collision masks options |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-05-23 03:14 | GStick | New Issue | |
| 2012-05-23 09:34 | Mike Dailly | Note Added: 0002557 | |
| 2012-05-23 09:34 | Mike Dailly | Assigned To | => Scott Dunbar |
| 2012-05-23 09:34 | Mike Dailly | Status | new => assigned |
| 2012-05-23 11:09 | Scott Dunbar | Note Added: 0002582 | |
| 2012-05-23 11:09 | Scott Dunbar | Status | assigned => resolved |
| 2012-05-23 11:09 | Scott Dunbar | Resolution | open => fixed |
| 2013-03-05 16:15 | Ross Manthorp | Status | resolved => closed |
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