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IDProjectCategoryView StatusDate SubmittedLast Update
0003205GameMaker: Studio[All Projects] Functionspublic2012-05-07 15:072013-03-06 09:47
Reporteralexandervrs 
Assigned ToDaniel Cleaton 
PriorityMediumSeverityB - MajorReproducibility100%
StatusclosedResolutionno change required 
PlatformWindows/AndroidOSOS Version
Summary0003205: Functions: Deactivating instances causes lag & crash on Android, lag on Windows when lots of instances exist
DescriptionFIRST CASE:

Using the instance deactivation the appointed way:

instance_activate_all();
instance_deactivate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], false, true);

I get massive lag on Android.
Also on Windows I get massive lag when using deactivation with around 4900 instances in the room, when not using deactivation the framerate is normal.


SECOND CASE:

Using:

instance_deactivate_all(true);
instance_activate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], true);

I get the expected result on Windows even with lots of instances but the game screen flickers on Android and after some seconds crashes the game.
Attached Files? file icon Deactiv.gmz [^] (552,008 bytes) 2012-12-07 15:04

- Relationships

-  Notes
(0001730)
Russell Kay (administrator)
2012-05-07 15:48

Please attach a project that exhibits the problem, use a GMZ
(0001731)
alexandervrs (reporter)
2012-05-07 16:16
edited on: 2012-05-07 17:12

Here, very old project but demonstrates the problem well as it uses a lot of objects.

http://dl.dropbox.com/u/17514039/Project20.gmz [^]

EDIT: the code is in the Step event of sonic_player object

(0003302)
alexandervrs (reporter)
2012-06-01 22:22

^This project was also exhibiting the problem for http://bugs.yoyogames.com/view.php?id=3230 [^] :P
(0007915)
alexandervrs (reporter)
2012-08-26 16:28
edited on: 2012-08-26 16:29

Also occurs in HTML5. Basically causes events to glitch out and does not work as intended even with less objects.

(0013071)
Russell Kay (administrator)
2012-12-04 15:08

OK the project given does not run in GM:Studio and has lots of errors - until I get another example that works and is simple (not a whole game) I'm not going to address this one.
(0013074)
alexandervrs (reporter)
2012-12-04 15:12

I am going to add a new one for you when I get back home.
(0013360)
alexandervrs (reporter)
2012-12-07 15:09

Attached a quick example (not sure if the way I used is a proper way to test lag)
(0013378)
Daniel Cleaton (administrator)
2012-12-07 17:07

Using your sample...

// CASE 1
// Windows: ON 60 FPS, OFF 8
// Android: ON 20 FPS, OFF 2 (Galaxy S2)
// HTML5: ON 60 FPS, OFF 60 (Chrome, no WebGL)

instance_activate_all();
instance_deactivate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], false, true);


// CASE 2
// Windows: ON 60 FPS
// Android: ON 30 FPS and no screen flicker or crash
// HTML5: ON 60 FPS

instance_deactivate_all(true);
instance_activate_region(view_xview[0], view_yview[0], view_wview[0], view_hview[0], true);


Case 2 is the winner, but these numbers don't seem bad at all for the amount of instances and work being done. HTML5 clearly doesn't active instances off-screen regardless of if you manually specify it. I also didn't get a crash on my phone, but a low-end phone may well have issues with this test.
(0013391)
alexandervrs (reporter)
2012-12-07 18:55
edited on: 2012-12-08 14:25

I think HTML5 is just very fast (actually faster than Windows)
Yes, it seems the crash & flicker no longer occurs. Also the FPS looks improved, although the example does lag on my Android Phone but the device itself a bit underpowered.
Maybe this has been already looked into?

(0013575)
Daniel Cleaton (administrator)
2012-12-11 16:09

Possibly - if there was a consistent crash, then I assume something was changed somewhere along the line ;)

Glad it's working okay now anyway. Those numbers I saw were perfectly good (excellent, even) for the amount of work being done and assets in use at once, so Resolving as No Change Required. But perhaps was fixed...

- Issue History
Date Modified Username Field Change
2012-05-07 15:07 alexandervrs New Issue
2012-05-07 15:48 Russell Kay Note Added: 0001730
2012-05-07 16:16 alexandervrs Note Added: 0001731
2012-05-07 16:57 Mike Dailly Assigned To => Russell Kay
2012-05-07 16:57 Mike Dailly Status new => assigned
2012-05-07 17:12 alexandervrs Note Edited: 0001731 View Revisions
2012-06-01 22:22 alexandervrs Note Added: 0003302
2012-08-26 16:28 alexandervrs Note Added: 0007915
2012-08-26 16:29 alexandervrs Note Edited: 0007915 View Revisions
2012-12-04 15:08 Russell Kay Note Added: 0013071
2012-12-04 15:08 Russell Kay Assigned To Russell Kay => user11346
2012-12-04 15:09 Daniel Cleaton Status assigned => feedback
2012-12-04 15:10 Daniel Cleaton Platform => Windows/Android
2012-12-04 15:10 Daniel Cleaton Summary Deactivating instances causes lag & crash on Android, lag on Windows when lots of instances exist => Functions: Deactivating instances causes lag & crash on Android, lag on Windows when lots of instances exist
2012-12-04 15:12 alexandervrs Note Added: 0013074
2012-12-04 15:12 alexandervrs Status feedback => assigned
2012-12-07 14:13 Daniel Cleaton Status assigned => feedback
2012-12-07 15:04 alexandervrs File Added: Deactiv.gmz
2012-12-07 15:09 alexandervrs Note Added: 0013360
2012-12-07 15:09 alexandervrs Status feedback => assigned
2012-12-07 17:07 Daniel Cleaton Note Added: 0013378
2012-12-07 18:55 alexandervrs Note Added: 0013391
2012-12-08 14:25 alexandervrs Note Edited: 0013391 View Revisions
2012-12-11 16:09 Daniel Cleaton Note Added: 0013575
2012-12-11 16:09 Daniel Cleaton Status assigned => resolved
2012-12-11 16:09 Daniel Cleaton Resolution open => no change required
2012-12-11 16:09 Daniel Cleaton Assigned To user11346 => Daniel Cleaton
2013-03-06 09:47 Ross Manthorp Status resolved => closed


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